I downloaded and built. I got into editor (slow to come up). I told it to create my test game. It went away and after a while, a small screen appeared giving me a percentage number. It increased to 95% and is stuck there (45 minutes now). Second time I’ve done this. I’m new to ue4 but I’m sure this shouldn’t be normal. Monitor shows
UE4EDITOR status sleeping using 1% cpu and 959MiB of memory (fluctuating a little). There are two subtasks that are identical called ShaderCompileWo status zombie.
OK, I ran it in the console and it’s getting segmentation faults. Here’s the bottom of the log:
[2016.08.03-20.53.56:940][ 0]LogHAL: Changed child’s priority (nice value) to 10 (change from 0)
[2016.08.03-20.53.57:082][ 0]LogRenderer: Reallocating scene render targets to support 256x256 (Frame:2).
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Malloc Size=94208 LargeMemoryPoolOffset=290880
[2016.08.03-20.54.18:835][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.08.03-20.54.18:845][ 0]LogExit: Preparing to exit.
[2016.08.03-20.54.18:853][ 0]LogExit: Exiting.
Signal 11 caught.
[2016.08.03-20.54.19:389][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.08.03-20.54.19:399][ 0]LogExit: Preparing to exit.
[2016.08.03-20.54.19:407][ 0]LogExit: Exiting.
[2016.08.03-20.54.19:710][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.08.03-20.54.19:720][ 0]LogExit: Preparing to exit.
[2016.08.03-20.54.19:728][ 0]LogExit: Exiting.
Thank you for your quick response. It takes a while to build, even with 8 cores. I had high hopes, this time, but it failed again. Here’s the log.
[2016.08.03-22.35.08:235][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.08.03-22.35.30:594][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.08.03-22.35.30:605][ 0]LogExit: Preparing to exit.
[2016.08.03-22.35.30:612][ 0]LogExit: Exiting.
Signal 11 caught.
[2016.08.03-22.35.30:952][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.08.03-22.35.30:962][ 0]LogExit: Preparing to exit.
[2016.08.03-22.35.30:970][ 0]LogExit: Exiting.
[2016.08.03-22.35.31:353][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.08.03-22.35.31:363][ 0]LogExit: Preparing to exit.
[2016.08.03-22.35.31:371][ 0]LogExit: Exiting.
DId you ever get an answer for this? I have the same problem, and tried to rerun setup.sh and GenerateProjectFiles.sh, and it does the same thing as ever:
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Realloc from previous malloc - we don’t know how to get allocation size, exiting…
[2017.06.13-02.39.00:800][ 0]LogLinux: FLinuxPlatformMisc::RequestExit(0)
[2017.06.13-02.39.00:800][ 0]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2017.06.13-02.39.00:810][ 0]LogExit: Preparing to exit.
[2017.06.13-02.39.00:811][ 0]LogExit: Exiting.
And then it proceeds to repeat those last four lines four more times.