Ubuntu 16.04 make error

On make step error:

ERROR: System.IO.IOException: Invalid handle to path "/home/pavel/progs/UnrealEngine/Engine/Source/ThirdParty/OpenSSL/1_0_2h/include/Linux/x86_64-unknown-linux-gnu/openssl/ssl.h"
  at System.IO.FileStream.ReadData (System.Runtime.InteropServices.SafeHandle safeHandle, System.Byte[] buf, Int32 offset, Int32 count) <0x7f5300d60300 + 0x000a3> in <filename unknown>:0 
  at System.IO.FileStream.RefillBuffer () <0x7f5300d602c0 + 0x00025> in <filename unknown>:0 
  at System.IO.FileStream.ReadInternal (System.Byte[] dest, Int32 offset, Int32 count) <0x7f5300d5e4a0 + 0x00165> in <filename unknown>:0 
  at System.IO.FileStream. (System.Byte[] array, Int32 offset, Int32 count) <0x7f5300d5e2a0 + 0x000e1> in <filename unknown>:0 
  at System.IO.StreamReader.ReadBuffer () <0x7f5300bcdb20 + 0x002a4> in <filename unknown>:0 
  at System.IO.StreamReader.ReadToEnd () <0x7f5300bcd0f0 + 0x000ad> in <filename unknown>:0 
  at Tools.DotNETCommon.FileContentsCacheType.FileContentsCacheType.GetContents (System.String Filename) <0x403d1ba0 + 0x000a5> in <filename unknown>:0 
  at UnrealBuildTool.CPPHeaders.GetUncachedDirectIncludeDependencies (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.UEBuildPlatform BuildPlatform, UnrealBuildTool.FileReference ProjectFile) <0x403d1880 + 0x0015f> in <filename unknown>:0 
  at UnrealBuildTool.CPPHeaders.GetDirectIncludeDependencies (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.UEBuildPlatform BuildPlatform, Boolean bOnlyCachedDependencies) <0x403d13b0 + 0x00103> in <filename unknown>:0 
  at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.UEBuildPlatform BuildPlatform, UnrealBuildTool.CPPIncludeInfo CPPIncludeInfo, UnrealBuildTool.IncludedFilesSet& Result, Boolean bOnlyCachedDependencies) <0x403d0bd0 + 0x001b7> in <filename unknown>:0 
  at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.UEBuildPlatform BuildPlatform, UnrealBuildTool.CPPIncludeInfo CPPIncludeInfo, UnrealBuildTool.IncludedFilesSet& Result, Boolean bOnlyCachedDependencies) <0x403d0bd0 + 0x0045b> in <filename unknown>:0 
  at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem CPPFile, UnrealBuildTool.UEBuildPlatform BuildPlatform, UnrealBuildTool.CPPIncludeInfo CPPIncludeInfo, UnrealBuildTool.IncludedFilesSet& Result, Boolean bOnlyCachedDependencies) <0x403d0bd0 + 0x0045b> in <filename unknown>:0 
  at UnrealBuildTool.CPPHeaders.FindAndCacheAllIncludedFiles (UnrealBuildTool.FileItem SourceFile, UnrealBuildTool.UEBuildPlatform BuildPlatform, UnrealBuildTool.CPPIncludeInfo CPPIncludeInfo, Boolean bOnlyCachedDependencies) <0x403cfd50 + 0x00297> in <filename unknown>:0 
  at UnrealBuildTool.ActionGraph.IsActionOutdated (UnrealBuildTool.UEBuildTarget Target, UnrealBuildTool.Action RootAction, System.Collections.Generic.Dictionary`2 OutdatedActionDictionary, UnrealBuildTool.ActionHistory ActionHistory, System.Collections.Generic.Dictionary`2 TargetToOutdatedPrerequisitesMap) <0x403ce3a0 + 0x0086b> in <filename unknown>:0 
  at UnrealBuildTool.ActionGraph.GatherAllOutdatedActions (UnrealBuildTool.UEBuildTarget Target, UnrealBuildTool.ActionHistory ActionHistory, System.Collections.Generic.Dictionary`2& OutdatedActions, System.Collections.Generic.Dictionary`2 TargetToOutdatedPrerequisitesMap) <0x403ce0f0 + 0x00093> in <filename unknown>:0 
  at UnrealBuildTool.ActionGraph.GetActionsToExecute (UnrealBuildTool.Action[] PrerequisiteActions, System.Collections.Generic.List`1 Targets, System.Collections.Generic.Dictionary`2& TargetToOutdatedPrerequisitesMap) <0x403cbc50 + 0x0046b> in <filename unknown>:0 
  at UnrealBuildTool.UnrealBuildTool.RunUBT (System.String[] Arguments, UnrealBuildTool.FileReference ProjectFile) <0x4039be20 + 0x02eb7> in <filename unknown>:0 
Makefile:257: ошибка выполнения рецепта для цели «CrashReportClient-Linux-Shipping»
make: *** [CrashReportClient-Linux-Shipping] Ошибка 5

please help!

Hey garaphone-

You marked your post as using the master branch which contains the most recent code changes to the engine and does not get as much testing as the other branches. Because of this it is usually more likely to have issues that have not been caught yet. Does the same error message occur when running the make step using other branches (such as the release branch which receives the most testing)?

I tried building the master branch myself today and did not receive this error when running make. It’s possible that what was causing this has been corrected, are you still seeing this when building?

Cheers

Thank you for you answer,