Just wondering if it’s possible to improve this output:
4>Building 2382 actions with 16 processes...
4> PCLaunch.rc
4> Module.BuildSettings.cpp
4> PCH.ImageWrapper.cpp
4> PCLaunch.rc
4> UE4Editor-BuildSettings.dll
4> Creating library ...
4> PCH.OpenExrWrapper.cpp
4> SharedPCH.Core.cpp
4> SharedPCH.CoreUObject.cpp
4> Module.OpenExrWrapper.cpp
4> Module.ImageWrapper.cpp
4> PCH.Core.cpp
4> Module.SlateCore.gen.cpp
4> PCH.CoreUObject.cpp
4> SharedPCH.Slate.NonOptimized.cpp
4> SharedPCH.Slate.cpp
4> Module.Core.2_of_10.cpp
4> Module.RHI.cpp
4> Module.Core.3_of_10.cpp
4> Module.Core.5_of_10.cpp
4> Module.Core.6_of_10.cpp
...
This might be going for several minutes and you have absolutely no idea how far the build is until it suddenly completes.
Can we have this instead?
4>Building 2382 actions with 16 processes...
4> 1 / 2382] PCLaunch.rc
4> 2 / 2382] Module.BuildSettings.cpp
4> 3 / 2382] PCH.ImageWrapper.cpp
4> 4 / 2382] PCLaunch.rc
4> 5 / 2382] UE4Editor-BuildSettings.dll
4> 5 / 2382] Creating library ...
4> 6 / 2382] PCH.OpenExrWrapper.cpp
4> 7 / 2382] SharedPCH.Core.cpp
4> 8 / 2382] SharedPCH.CoreUObject.cpp
4> 9 / 2382] Module.OpenExrWrapper.cpp
4> 10 / 2382] Module.ImageWrapper.cpp
4> 11 / 2382] PCH.Core.cpp
4> 12 / 2382] Module.SlateCore.gen.cpp
4> 13 / 2382] PCH.CoreUObject.cpp
4> 14 / 2382] SharedPCH.Slate.NonOptimized.cpp
4> 15 / 2382] SharedPCH.Slate.cpp
4> 16 / 2382] Module.Core.2_of_10.cpp
4> 17 / 2382] Module.RHI.cpp
4> 18 / 2382] Module.Core.3_of_10.cpp
4> 19 / 2382] Module.Core.5_of_10.cpp
4> 20 / 2382] Module.Core.6_of_10.cpp
...