Hello everyone,
I’ve the same problem on windows plateform…
My logs :
InternalUtils.SafeFileExists: SafeFileExists J:\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: J:\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe BATTLESHIFT Win64 Development -Project=J:\BATTLESHIFT\BATTLESHIFT.uproject J:\BATTLESHIFT\BATTLESHIFT.uproject -NoUBTMakefiles -remoteini="J:\BATTLESHIFT" -skipdeploy -noxge -NoHotReload -ignorejunk
ProcessResult.StdOut: Performing 4 actions (4 in parallel)
ProcessResult.StdOut: UELinkerFixups.cpp
ProcessResult.StdOut: Module.WmfMedia.cpp
ProcessResult.StdOut: C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.14.26428\INCLUDE\vcruntime_new.h(67): error C4577: 'noexcept' utilis� sans mode de gestion d'exceptions sp�cifi�. L'arr�t en cas d'exception n'est pas garanti. Sp�cifiez /EHsc
ProcessResult.StdOut: ERROR: UBT ERROR: Failed to produce item: J:\UnrealEngine-4.19\Engine\Plugins\Media\WmfMedia\Binaries\Win64\BATTLESHIFT-WmfMedia.lib
ProcessResult.StdOut: Total build time: 12,13 seconds (Local executor: 0,00 seconds)
CommandUtils.Run: Took 12,2923367s to run UnrealBuildTool.exe, ExitCode=5
ExceptionUtils.PrintExceptionInfo: ==============================================================================
ExceptionUtils.PrintExceptionInfo: ERROR: Command failed (Result:5): J:\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe BATTLESHIFT Win64 Development -Project=J:\BATTLESHIFT\BATTLESHIFT.uproject J:\BATTLESHIFT\BATTLESHIFT.uproject -NoUBTMakefiles -remoteini="J:\BATTLESHIFT" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.07.01-19.55.48.txt'
ExceptionUtils.PrintExceptionInfo: (see J:\UnrealEngine-4.19\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt for full exception trace)
ExceptionUtils.PrintExceptionInfo:
ExceptionUtils.PrintExceptionInfo: CommandFailedException: Command failed (Result:5): J:\UnrealEngine-4.19\Engine\Binaries\DotNET\UnrealBuildTool.exe BATTLESHIFT Win64 Development -Project=J:\BATTLESHIFT\BATTLESHIFT.uproject J:\BATTLESHIFT\BATTLESHIFT.uproject -NoUBTMakefiles -remoteini="J:\BATTLESHIFT" -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.07.01-19.55.48.txt'
ExceptionUtils.PrintExceptionInfo: à AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:ligne 923
ExceptionUtils.PrintExceptionInfo: à AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:ligne 876
ExceptionUtils.PrintExceptionInfo: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 52
ExceptionUtils.PrintExceptionInfo: à AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:ligne 90
ExceptionUtils.PrintExceptionInfo: à AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 369
ExceptionUtils.PrintExceptionInfo: à AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:ligne 1505
ExceptionUtils.PrintExceptionInfo: à Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:ligne 177
ExceptionUtils.PrintExceptionInfo: à BuildCookRun.DoBuildCookRun(ProjectParams Params) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 208
ExceptionUtils.PrintExceptionInfo: à BuildCookRun.ExecuteBuild() dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:ligne 41
ExceptionUtils.PrintExceptionInfo: à AutomationTool.BuildCommand.Execute() dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:ligne 100
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 557
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Automation.Process(String] Arguments) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:ligne 527
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Program.MainProc(Object Param) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\Program.cs:ligne 132
ExceptionUtils.PrintExceptionInfo: à AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:ligne 712
ExceptionUtils.PrintExceptionInfo: à AutomationTool.Program.Main() dans J:\UnrealEngine-4.19\Engine\Source\Programs\AutomationTool\Program.cs:ligne 62
ExceptionUtils.PrintExceptionInfo: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=5 (5)
Thanks.