UBT ERROR: Failed to produce item when starting a new project?

When I attempt to start I project I get this error:

The project could not be compiled. Would you like to open it in Visual Studio?

Running D:/Program Files (x86)/Epic Games/4.10/Engine/Binaries/DotNET/UnrealBuildTool.exe AdventureGame Development Win64 -project="D:/Unreal Projects/AdventureGame/AdventureGame.uproject" -rocket -editorrecompile -progress -noubtmakefiles -2015
@progress push 5%
Parsing headers for AdventureGameEditor
  Running UnrealHeaderTool "D:/Unreal Projects/AdventureGame/AdventureGame.uproject" "D:\Unreal Projects\AdventureGame\Intermediate\Build\Win64\AdventureGameEditor\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -rocket -installed
Reflection code generated for AdventureGameEditor in 5.3365018 seconds
@progress pop
Performing 8 actions (4 in parallel)
[2/8] Resource PCLaunch.rc
[3/8] Resource ModuleVersionResource.rc.inl
PCH.AdventureGame.h.cpp
D:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\crtdefs.h(10): fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: D:\Unreal Projects\AdventureGame\Binaries\Win64\UE4Editor-AdventureGame.dll
Total build time: 7.83 seconds

I cannot find anything related to this online. Does anyone know what is wrong?

Hello,

  • Is this issue only happening in one project, or does it happen when you try to open any of your projects?
  • Is this issue only occurring in 4.10?
  • Have you tried reinstalling the engine?

Hello,

I am marking this topic as resolved for tracking purposes, as we have not heard from you for a few days. If this issue still persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day