Im setting up some automation for recompiling editor binaries for Artists to grab from Perforce when a code change is committed.
Im running into issues with UBT not producing the correct Binaries and im unsure what combination of switches would be appropriate to produce the output i want.
"%WORKSPACE%\%PG_ENGINE_PATH%\%UNREAL_BUILD_TOOL%" %PG_PROJECT_PATH% Development Win64 -project="%WORKSPACE%\PROJECT_GENESIS\%PG_PROJECT_PATH%\%PG_UPROJECT%" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE -2017
This is the command line im running. However it produces binaries for
"ProjectName" and not
UE4Editor-"ProjectName" and Artists are running into the out of date module dialogue.
Is there any documentation on the switches for UBT?
What switches should i be using instead?