UBT and appropriate switches documentation.


Im setting up some automation for recompiling editor binaries for Artists to grab from Perforce when a code change is committed.

Im running into issues with UBT not producing the correct Binaries and im unsure what combination of switches would be appropriate to produce the output i want.

"%WORKSPACE%\%PG_ENGINE_PATH%\%UNREAL_BUILD_TOOL%" %PG_PROJECT_PATH% Development Win64 -project="%WORKSPACE%\PROJECT_GENESIS\%PG_PROJECT_PATH%\%PG_UPROJECT%" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE -2017

This is the command line im running. However it produces binaries for "ProjectName" and not UE4Editor-"ProjectName" and Artists are running into the out of date module dialogue.

Is there any documentation on the switches for UBT?

What switches should i be using instead?


Most of those flags seem unnecessary, this is the command line we use for building the editor modules:

call "%BRICKADIA_UNREAL_DIR%\Engine\Build\BatchFiles\Build.bat" -waitmutex -2019 -project="%ProjectRoot%\Brickadia.uproject" -target="BrickadiaEditor Win64 Development"

The most important difference is building for the ProjectEditor target instead of the Project

Ill give that a go and see how it changes the output. Thanks.