打包构建时遇到UBodySetup::TryGetCookedData的崩溃

如果你们重现这个问题的频率挺高,能看下具体是哪个资产发我一下吗?如果可以提供一下最好了

目前看下来应该跟具体资产无关,每次出现时资产都不一致

好的,这边暂时没有特别好的想法了,后面开发团队会再继续测试一下,看看能否重现该问题修复

这个是开发团队给的答复,如果后面你们想调查具体原因可以参考下

​Ok that makes it more difficult to track down. They’ll need to work out why the main thread is trying to access a mesh that’s currently compiling. When I put in that last change I noticed that the compiling checks were implicitly passing when using a complex collision override mesh which caused the main thread to believe it could access the body setup cook data.