Thanks Once the cloud-shadowing and detailing is back in it should look ever better
As for performance, I WAS noticing spikes when streaming in the textures (lots of things being dumped in and out of GPU memory each frame). Since then I’ve turned off the Mip-Maps (no aliasing artefacts yet) and the performance remains a solid 120 FPS wherever I am in the scene! Still more to do:
- Terrain Normal Mapping + Fine Detail Textures
- Specular Masking for Terrain & Oceans
- Better Clouds
- Thunderstorms
- Northern Lights
- Pollution Atmosphere Layer
- White Atmosphere Layer
- Sexier Water
SOON