UBA cook and shader compilation on HordeAgent

Hey Julian

I think there’s a misunderstanding.

My question is specifically about the distribution of workload between the primary build machine and the helper agents. I’m trying to understand why the Linux agent remains mostly idle during the cooking process while the Windows machine carries most of the load. My goal is to shift more work to the Linux agent for better utilization and cost optimization.

Could you clarify whether cooking can be offloaded similarly to compilation, and if so, how to improve the distribution?

Best Regards