Hello! We are facing the same issue on our build agents that got this Windows update as well (Unreal Engine 5.5).
What would be the proper approach to apply this fix? Is it going to be another hotfix version for 5.5.xxx release, or should we try to manually get it from 5.6 main (which I assume could cause conflicts with 5.5 UBA version)?
And in case we need to manually apply it which files and .dlls should we rebuild (should it be the whole UBA)?