UAV Flight Simulator Development

Hi to everyone,
I will share with you the process of developing the flight simulation of the TB2 Bayraktar. I am sure I will get a better result with your suggestions in this process.
I’m currently sharing some images of the 3d model in Blender. I will share weekly development processes and making of project.

Blender viewport:

Blender 2.80 Eevee render:

UAV Flight Simulator Development #Week01

TB2_development_week01
-Models and source files to the settings with the Blueprint system to transfer to Unreal. (Vid01)
-Trigger box and actor classes by interacting with the screen to print notification. (Vid02)
-Trigger box interaction with the keyboard key and provide a certain time. (Vid03)

Problems:
The model does not behave according to the actual physics, although the weight of the model is given enough in the physical settings. (Vid04)

Next week:
-Trigger box interaction to show the elapsed time in the form of bars.
-After interaction at the ground control station, switch the control from character to vehicle.

vid01

vid02

vid03

vid04

tb2_development_week02

  • Control switching between character and vehicle.
  • The time during the control switching is indicated by the progress bar.
  • Control of the vehicle on the vehicle when the switching was made between the cameras.

Next week:

  • Bug fixes
  • Adding basic control mechanisms to vehicle.

TB2_development_week03-04
-Try some new methods and fixed some bugs in week03.

  • Starting engine and starting acceleration of the vehicle. (Finally TB2 moved a little bit :))

Next week:

  • Bug fixes
  • Stop engine after starting.
  • Take-off and controls
    -Rocket firing