Hi to everyone,
I will share with you the process of developing the flight simulation of the TB2 Bayraktar. I am sure I will get a better result with your suggestions in this process.
I’m currently sharing some images of the 3d model in Blender. I will share weekly development processes and making of project.
TB2_development_week01
-Models and source files to the settings with the Blueprint system to transfer to Unreal. (Vid01)
-Trigger box and actor classes by interacting with the screen to print notification. (Vid02)
-Trigger box interaction with the keyboard key and provide a certain time. (Vid03)
Problems:
The model does not behave according to the actual physics, although the weight of the model is given enough in the physical settings. (Vid04)
Next week:
-Trigger box interaction to show the elapsed time in the form of bars.
-After interaction at the ground control station, switch the control from character to vehicle.