UATHelper: Packaging (Windows): ERROR: Cook failed.

  1. LogAssetRegistry: Error: Package C:/Users/TIKEN/Documents/Unreal Projects/ObstacleAssault1/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag

  2. LogAssetRegistry: Error: Package C:/Users/TIKEN/Documents/Unreal Projects/ObstacleAssault1/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag

  3. LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11

  4. LogBlueprint: Error: [AssetLog] /Game/Timer.Timer (no disk path found): [Compiler] The property associated with Minutes could not be found in ‘/Game/Timer.Timer_C’

  5. LogBlueprint: Error: [AssetLog] /Game/Timer.Timer (no disk path found): [Compiler] The property associated with Minutes could not be found in ‘/Game/Timer.Timer_C’

  6. LogBlueprint: Error: [AssetLog] /Game/Timer.Timer (no disk path found): [Compiler] The property associated with Minutes could not be found in ‘/Game/Timer.Timer_C’

  7. LogBlueprint: Error: [AssetLog] /Game/Timer.Timer (no disk path found): [Compiler] The property associated with Seconds could not be found in ‘/Game/Timer.Timer_C’

  8. PackagingResults: Error: Package C:/Users/TIKEN/Documents/Unreal Projects/ObstacleAssault1/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag

  9. PackagingResults: Error: Package C:/Users/TIKEN/Documents/Unreal Projects/ObstacleAssault1/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag

  10. PackagingResults: Error: Unknown Cook Failure

  11. PackagingResults: Error: Package C:/Users/TIKEN/Documents/Unreal Projects/ObstacleAssault1/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag

  12. PackagingResults: Error: Package C:/Users/TIKEN/Documents/Unreal Projects/ObstacleAssault1/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag

These are the error showing while packaging the project, can any help me out

It appears that there are a few issues with your project that are causing the packaging process to fail.

  • The first error message “Package C:/Users/TIKEN/Documents/Unreal Projects/ObstacleAssault1/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalGalvanized_BC.uasset has malformed tag” suggests that there is something wrong with the “T_EnvTile_MetalGalvanized_BC” material asset, possibly with its meta data or tag. You should check the properties of the material and make sure they are valid.
  • The second error message “Package C:/Users/TIKEN/Documents/Unreal Projects/ObstacleAssault1/Content/LearningKit_Games/MaterialLibrary/Static/T_EnvTile_MetalBrushed_N.uasset has malformed tag” is similar to the first and suggests that the “T_EnvTile_MetalBrushed_N” material asset is also having issues.
  • The third error message “LogObj: Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_11” suggests that the MinimumiOSVersion setting in the IOSRuntimeSettings is not valid. It’s set to IOS_11 but it should be a number.
  • The fourth and fifth error message “LogBlueprint: Error: [AssetLog] /Game/Timer.Timer (no disk path found): [Compiler] The property associated with Minutes/Seconds could not be found in ‘/Game/Timer.Timer_C’” suggests that the Blueprint class Timer_C is missing variable called minutes and seconds.

It’s possible that these issues may be caused by a bug in your project or an error in the assets you are using. To fix these issues, you may need to check the properties and settings of these materials and assets, and also check the variables in your blueprints. Additionally, make sure all the assets are imported correctly and that your project is up to date.