I keep getting this when trying to package my project:
“UATHelper: Packaging (Windows (64-bit)): ERROR: Windows SDK must be installed in order to build this target.
PackagingResults: Error: Windows SDK must be installed in order to build this target.”
I’ve installed and repaired Visual Studio 2019 and all of the Windows SDKs are installed and repaired.
How do I tell Unreal Engine where they are installed or solve this error?
What should the windows SDK path info look like in the windows path file look like? I might have to add that.
Is there a way to force Unreal Engine to look in a specific place for the windows SDK?