It worked one time and now CodeSign Fails. I have the app on my iPhone so I know it worked once. I tried to package it again after some blueprint changes and now I can’t package again… Help please
Before the questions are asked
A - I am a paid Apple developer.
B - I have my downloaded Provisioning profile & certificate in the project settings and both valid.
C - Everything is set to development.
D - Restarted my computer for the hell of it.
E- Prayed to the lord all mighty but I think he may be at the movies or something…
What do I need to do ?
UATHelper: Packaging (iOS): ERROR: CodeSign Failed
UATHelper: Packaging (iOS): (see /Users/russellmccampbell/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace)
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign)
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Failed to Code Sign
Edit - Got it to package again after deleting the Binaries, Build, Intermediate & Saved folders.
Edit - Seems like I just have to delete the Binaries folder every time… Is this normal?