UAT not found error

Hi I have this problem ;
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-DTN40QE
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-DTN40QE
LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
LogTurnkeySupport: Project requires temp target (ChaosVehiclesPlugin plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/Projects/CarGame/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Games/UE_5.0/Projects/CarGame/CarGame.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58028 -project=“D:/Games/UE_5.0/Projects/CarGame/CarGame.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/Games/UE_5.0/Projects/CarGame/CarGame.uproject” -unrealexe=“D:\Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -insta
lled -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“D:/Games/UE_5.0/Projects/CarGame” -clientconfig=Development” -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=D:/Games/UE_5.0/Projects/CarGame/CarGame.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=58028 -project=D:/Games/UE_5.0/Projects/CarGame/CarGame.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/Games/UE_5.0/Projects/CarGame/CarGame.uproject -unrealexe=D:\Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prere
qs -archivedirectory=D:/Games/UE_5.0/Projects/CarGame -clientconfig=Development -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\marti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.18362.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\Games\UE_5.0\Projects\CarGame\CarGame.uproject
UATHelper: Packaging (Windows): CarGame.uproject requires a temporary target.cs to be generated (ChaosVehiclesPlugin plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe CarGame Win64 Development -Project=D:\Games\UE_5.0\Projects\CarGame\CarGame.uproject D:\Games\UE_5.0\Projects\CarGame\CarGame.uproject -NoUBTMakefiles -remoteini=“D:\Games\UE_5.0\Projects\CarGame” -skipdeploy -Manifest=D:\Games\UE_5.0\Projects\CarGame\Intermediate\Build\Manifest.xml -NoHotReload -log=“C:\Users\marti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.0\UBT-CarGame-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\marti\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Games+UE_5.0\UBT-CarGame-Win64-Development.txt
PackagingResults: Error: UAT Not Found

If someone could help me that will be great
thanks^^