I have been working on setting up a CI/CD pipeline on a VM that runs Windows Server 2022 Core that uses UE 5.7 (cloned and compiled from the GitHub source, not installed from the Epic Games Launcher since this a headless VM that has no Desktop GUI). I’ve gotten pretty far, but when it comes time to actually build my test project, I get hit with these errors.
LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: LoadSubsystemModule([NULL]) failed LogPluginManager: Error: Plugin ‘OnlineSubsystemUtils’ failed to load because module ‘OnlineSubsystemUtils’ could not be loaded. There may be an operating system error or the module may not be properly set up.
I’ve seen online that installing the Media Feature Pack for Windows will sometimes fix this, but no luck. I’ve also tried disabling the plugin because I don’t even use it (just seems to be a default plugin), but this hasn’t really gone well either because a bunch of other plugins depend on this one. I’d rather figure out how to fix the root issue instead of going around disabling 10+ things, which feels like an unsteady fix - but I really am out of ideas if anyone has any insight.