UATHelper: Packaging (iOS): ld: could not reparse object file in bitcode bundle: 'Invalid bitcode version (Producer: '1184.108.40.206.0_0' Reader: '1001.0.46.4_0')', using libLTO version 'LLVM version 10.0.1, (clang-1001.0.46.4)' for architecture arm64 UATHelper: Packaging (iOS): clang: error: linker command failed with exit code 1 (use -v to see invocation) PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
Does anyone know what causes this? I’m using UE 4.23.1 on Catalina but with XCode 10.3. XCode 11 still can’t build shaders.
Edit: Bitcode In Shipping was enabled. Disabled, fixed.