I recently renamed a duplicated C++ project (following a bunch of steps from a bunch of tutorials to make sure I didn’t miss anything). My project compiles fine in VS now, but when I try to open it I crash at about 90% with a bunch of the following errors:
LogLinker: Warning: [AssetLog] D:\Creative\KindredGames\Workspaces\StarlightBuilders\Content\GAS\Abilities\Consumable\Potions\GE_Buff_StackableConst.uasset: Failed to load '/Script/SNMAS': Can't find file. LoadErrors: Failed to load /Script/SNMAS.RPGAttributeSet Referenced by Default__GE_Buff_Master_C
The old project name is SNMAS and the new one is StarlightBuilders.
Have I missed a step somewhere to make sure these uassets are being redirected to load files from?
Also it’s worth noting that this project is massive and nearly 5 years old now running 4.26 still due to dependency chain lengths. I know there’s a good chance that this just simply isn’t going to work, but I’m hoping it’s just a simple fix.