UAssetManager::ChangeBundleStateForPrimaryAssets is not following redirectors when building PathsToLoad

The current fix we’re testing is to change the streamable manager’s ResolveRedirects to also handle CoreRedirects, as that is what was already handling the asset redirectors (which is why that part of the asset manager code is redundant). So if you want to test as well, can you try changing that function to be:

`FSoftObjectPath FStreamableManager::ResolveRedirects(const FSoftObjectPath& Target) const
{
FRedirectedPath const* Redir = StreamableRedirects.Find(Target);
if (Redir)
{
check(Target != Redir->NewPath);
UE_LOG(LogStreamableManager, Verbose, TEXT(“Redirected %s → %s”), *Target.ToString(), *Redir->NewPath.ToString());
return Redir->NewPath;
}

// If it wasn’t an asset redirect, try applying CoreRedirects
FSoftObjectPath ReturnPath = Target;
ReturnPath.FixupCoreRedirects();

return ReturnPath;
}`