Even more additionally, the UGameFeatureData::UpdateAssetBundleData() function in the Engine does not apply this redirection so, it would suffer from the exact same problem so, it really feels like the standard expectation of how to redirect assets inside bundles is not well defined at an Engine level.
`#if WITH_EDITORONLY_DATA
void UGameFeatureData::UpdateAssetBundleData()
{
Super::UpdateAssetBundleData();
for (UGameFeatureAction* Action : Actions)
{
if (Action)
{
Action->AddAdditionalAssetBundleData(AssetBundleData);
}
}
}
#endif // WITH_EDITORONLY_DATA`