uasset library?

Is there a local UE4 .uasset library planned? I mean like the content browser but project-independant, so you can rightclick your assets in your project and put them in this library or you can copy them filebased into it.
And if you start a new project you could drag&drop wanted assets from the library into your empty project?

I don’t know if I missed something and it’s already there somehow, but if it’s not, would you consider it?
Any other devs out there who might find this useful?

You can drag&drop assets from other projects with Windows Explorer, plain old file management.
I would also welcome a “global” asset library, though.

You really shouldn’t ever move assets around outside of the editor. There is an option the migrate selected assets in the context menu of the Content Browser. That is the preferred method of copying content between projects.