I’m using UAnimInstance::Montage_Play to play animation montage in C++. It works but when the animation is very short, or another montage is played shortly after the first montage starts, the montage not be played, and T-pose shows briefly. Does anyone have suggestions?
I know it’s recommended to use animation blue print, state machine to drive the montage, but I need somewhat subtle animation in my game that would be more convenient to be done in code.
Thanks.