UAF (Anim Next) explorations

I am creating this thread so we can speedup the UAF Users exploration.

This post started this for me.
thank you David Martinez for sharing

Here is an update on Davidโ€™s Post. He made a nice and clean version. He is figuring out a problem making it hard for him to share her and asked me to share this second itteration. Here it is!! Thanks again to David Matinez :smiley:

How to setup Mover 2.0 + Unreal Animation Framework (UAF) + Motion Matching in 5.7 | David Martinez

linked in link as well

Here is a list of differences i found in 5.6

1- UAF systems are named Modules
2- motion matching node doesnt exist in the animation graph and you have to create your own trait stack

updated list:
1- UAF systems are named Modules
2- motion matching node doesnโ€™t exist in the animation graph and you have to create your own trait stack.

3- i couldnt make the chooser table work simply just with the character blueprint as inputs to the table.
I had to use AnimNextDataInterfaceInstance

Then input nothing to the node in the UAF animation graph

I also used a UAF data interface asset to create variables in my UAF Module and anim graph

4- (Probably not just 5.6)i had to add this logic to the module to support multiple meshes.

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More details on the trait stack setup. ist currently incomplete but proves it works

An Important point to not get crazy on 5.6 UAF is to avoid double click a child node of a module in the workspace view.

It crashes 100%

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Hi. Only one animation plays (moving back) and then the SKM stops. Maybe you have an update for UE 5.6/5.7?