U.E 5.1 Collision Corrupt

I dont know why but whenever i try to build a simple level with the cube actor, their collisions collapse. So there is a big difference between the visible cube and the real player collision of the cube, and that makes my objects on that corrupted surface clip. I would be very appreciated if anyone can help me about this, thank you :grinning:

Examples :


Hello Daky, Welcome to the Forums.

My first thought is that the collisions are working, but there is something in your Pawn/Character that is moving the camera in a way that makes it clip.

Is BP_RifleMaster your Pawn? What is the camera setup in your Pawn like?

RifleMaster isnt the only thing that clips, my character blueprint clips too.

normally, it should be like this

Thanks,

That ‘Cube’ mesh looks to be modified (tapered) 2 things I can think of:

  1. Open that mesh in the static mesh viewer and Show → Simple collision to see if the collision and geometry line up.

  2. Also in the static mesh viewer - change ‘Collision Complexity’ to Use Complex as Simple.

Let us know how it goes!