Dude if you want to get text as input why not use umg or if you want to make actions as you type then just check what you typed each tick in the umg or just pass the text to your player character or whatever each tick and process it there? There is also a on text changed call back for textbox widget
Even if you don’t want to display a text box just make the umg widget’s visiblity hidden and type, the text would go from text box to actor or whatever you like but it’ll look as if you are typing directly, sounds simple?