Using PlayerController and Character blueprints, and I’m having trouble getting the CameraBoom of Character from the PlayerController. I tried connecting GetControllerPawn but it said the link’s aren’t compatible, and I’m too newbie to know what to do. I’ve tried the few possibilities I could think of, and anything named ‘pawn’ or ‘controller’ within the applicable node menu, but nothing seems to work. See below
Depending where your camera is attached:
Get Player Pawn → Get Components by Class (Spring Arm Component) → get array, index 0 (you should only have one result in a normal setup)
you can drag off the result from the array get into Set target arm length etc.
sometimes what sounds logical just wont work, its often best to drag out the pins in context sensitive mode - then the functions always are of the correct type for either the input or output nodes.