Anyone have any idea on how to type your name it during run-time? Like, name your character after the character creation screen?
Create a widget blueprint. Add a Text Input Box to the canvas. Bring that widget up and enable input when you need it. There are certain events like OnTextEntered and OnTextCommitted that you can then use to save your player name variables, either to a file on your hard drive if you want to save it for later, or to the player class as a temporary variable.