I have a strange compilation problem here, when i tried to build for windows.
The game run correctly, i have an error on load, but i don’t know if it is correlated to this problem.
The problem is :
Type mismatch in CallFunc_Array_Get_Item of PlayerBoard_C - Previous (BoolProperty) Current(IntProperty) for package: FObjectReader
Type mismatch in CallFunc_Array_Get_Item2 of PlayerBoard_C - Previous (ObjectProperty) Current(BoolProperty) for package: FObjectReader
Type mismatch in CallFunc_Array_Get_Item4 of PlayerBoard_C - Previous (IntProperty) Current(ObjectProperty) for package: FObjectReader*
The error i have at startup is :
Error Failed import: Function /Game/Plateau/IPowerManagement.IPowerManagement_C:DiceRelease in /Game/Plateau/BP_GameMode
It is a class (BP_Gamemode) implementing a interface. In blueprint there is the symbol over the event to signal when it is an interface related event, so he know the interface…
Never mind of this atm if it is not related …
Is this just a bool/int/object miss-interpreted ?
CallFunc_Array_Get_Item of PlayerBoard_C, indicate that PlayerBoard look at his own array or another class reading his array can generate this error ?
First, my editor crash a lot. Nearly all the time i try to compile a blueprint.
At startup, i have this error :
…
'UE4Editor.exe' (Win32): Loaded 'C:\Windows\System32\VSPerf120.dll'. Cannot find or open the PDB file.
First-chance exception at 0x000007FEFCE9940D in UE4Editor.exe: Microsoft C++ exception: xSharedMemoryException at memory location 0x00000000004FE690.
Then, a bit further when the editor load the assets, these warnings:
[2014.07.24-13.06.40:703][ 0]LogClass:Warning: Type mismatch in CallFunc_Array_Get_Item3 of PlayerBoard_C - Previous (BoolProperty) Current(IntProperty) for package: FObjectReader
[2014.07.24-13.06.40:704][ 0]LogClass:Warning: Type mismatch in CallFunc_Array_Get_Item4 of PlayerBoard_C - Previous (ObjectProperty) Current(BoolProperty) for package: FObjectReader
[2014.07.24-13.06.40:704][ 0]LogClass:Warning: Type mismatch in CallFunc_Array_Get_Item7 of PlayerBoard_C - Previous (BoolProperty) Current(ObjectProperty) for package: FObjectReader
[2014.07.24-13.06.40:704][ 0]LogClass:Warning: Type mismatch in CallFunc_Array_Get_Item8 of PlayerBoard_C - Previous (ObjectProperty) Current(BoolProperty) for package: FObjectReader
[2014.07.24-13.06.40:704][ 0]LogClass:Warning: Type mismatch in CallFunc_Array_Get_Item9 of PlayerBoard_C - Previous (BoolProperty) Current(ObjectProperty) for package: FObjectReader
[2014.07.24-13.06.41:366][ 0]LogLinker:Warning: Function_1247 has an inappropriate outermost, it was probably saved with a deprecated outer.
[2014.07.24-13.06.41:367][ 0]LogLinker:Warning: Function_1347 has an inappropriate outermost, it was probably saved with a deprecated outer.
[2014.07.24-13.06.41:379][ 0]LogLinker:Warning: Function_1329 has an inappropriate outermost, it was probably saved with a deprecated outer.
[2014.07.24-13.06.41:380][ 0]LogLinker:Warning: Function_1273 has an inappropriate outermost, it was probably saved with a deprecated outer.
[2014.07.24-13.06.41:381][ 0]LogLinker:Warning: Function_1329 has an inappropriate outermost, it was probably saved with a deprecated outer.
[2014.07.24-13.06.42:751][ 0]LogLinker:Warning: Function_1329 has an inappropriate outermost, it was probably saved with a deprecated outer.
[2014.07.24-13.06.42:752][ 0]LogLinker:Warning: Function_1347 has an inappropriate outermost, it was probably saved with a deprecated outer.
[2014.07.24-13.06.42:752][ 0]LogLinker:Warning: Function_1273 has an inappropriate outermost, it was probably saved with a deprecated outer.
[2014.07.24-13.06.42:753][ 0]LogLinker:Warning: Function_1247 has an inappropriate outermost, it was probably saved with a deprecated outer.
To finish on this:
The thread 0x1e48 has exited with code 0 (0x0).
[2014.07.24-13.13.54:108][273]BlueprintLog: New page: Compile VillageTile
First-chance exception at 0x000007FEDEEBBE46 (UE4Editor-Engine.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000130.
Unhandled exception at 0x000007FEDEEBBE46 (UE4Editor-Engine.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0x0000000000000130.
I realy need help, atm there is no way to stay calm in this situation.
Now, each time i change something in this VillageTile_C; my editor crash. It is worst and worst. I can not modify it anymore…
How can i map this “CallFunc_Array_Get_Item9” to know where to look in my blueprint ?
And what means a “outermost” ?