I’m sure this is a dumb question and I’m just missing something.
I want to place an actor with an editable text box, and allow the user to input text to the box. When they hit enter, the text should commit. Bonus points if it can hide when the user looks away from it and reveals when they look back.
Here’s where I’m at:
I’ve created an editable text box in a widget. I’ve also created an actor blueprint that spawns a box that I’m using as the frame. The frame is placed in the scene on mouse click (this is working,) but I don’t know how to also call the widget and then make that widget editable.