Dream of making your own Zoo builder game? Or how about a theme park game? Tycoon Template is a big jumpstart for anyone looking to build a zoo, rollercoaster, theme park, circus, industrial builder game which relies on visitors, finances, debts, and attractions.
The majority of this template works with data tables, enums, and child blueprints of the building actor. This makes it very quick and easy to add additional buildings, structures, or objects to your game in just minutes. With fully commented and detailed blueprints, there is pointers on how to modify the code within the blueprint to quick switching.
The Tycoon Template is slightly more aimed towards zoo building, however, it covers a vast majority of the mechanics required for a rollercoaster or theme park. All current “attractions” can be converted to theme park, zoo or other locations for visitors to satisfy their needs.
Demo for V1.4
Documentation
Version 1.4 Changes (NEW)
- Buildings can now be set up with Queues. Currently, the Canteen is set up with this feature
- Visitors will follow the queue from the back to the front of the line and only when at the front will they be able to purchase products
- Visitors remember their position in the queue for loading/saving
- Queues are placed manually with standing positions for each position in the queue
- Buildings now show if they are not powered/closed with an icon above them.
Version 1.3 Changes
- Purchased items are kept, and displayed from the structure of items to be sold.
- Additional statistics for each building are created
- Selecting employees now allows you to find them
- Staff House now displays the highest paid employee and allows you to quickly find them.
- Staff House has a number of employee related statistics
- Restaurants, Kiosk, and Gift Shops all display top selling items, highest and lowest income producing products, and all expenses associated with operation of that building.
- Attractions now show various statistics and will drop the satisfaction rate if the pricing is too high.
- Edge Screen Scrolling now added.
- Buildings’ basic settings are now set to landscape detection instead of the platform detection seen in previous videos.
Version 1.2 Changes
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Visitors have a pricing markup threshold, with some “Rich Visitors” having extended price ranges.
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Visitors produce garbage from foods bought at the canteen/kiosks. Restaurants do not.
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Visitors will throw garbage on ground if no cans are nearby
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Visitors react to garbage on the ground, affecting park ratings
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Visitors have “thoughts” on the park (ie: pricing, cleanliness)
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Garbage cans can overflow, producing garbage on the ground
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Can hire staff, along with fire/promote/train them
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Unhappy staff quit jobs, janitors pick up garbage and return to garbage sheds
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Staff take breaks to regenerate their happiness, etc.
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Raises give staff a higher stressor load and help keep them happy for longer
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Staff training increases their efficiency, and keeps them happier, also increases the stress load allowed
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Wages are included in monthly expenses
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Save system update includes all extra and new features
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Some statistics are now displayed in building tabs
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New buildings available
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Custom building Data Table, allowing addition of buildings without worry about being deleted when updating
Version 1.1 Changes
- Upgrade to control system, now utilizing input mapping context enhanced inputs.
- Paths added, promoting visitors to follow trails, but still allows free will to take short cuts if wanted.
- Multi-Save/Load/Delete system
- Precise placement option as well as snapping to grid
- Visitors will now rest at benches as well as inside restaurants.
- Building placement system updated to allow any tracing for placement wanted.
- 3rd person character added to play in third person while building your park or in standard view.
BONUS: The template comes with an additional 160+ AI created icons and a few buildings made all by myself to help you get started. Fonts, and some icons in images not included
NOTICE: While the asset is designed to take out as much coding as possible, this asset is not designed for beginners to unreal engine. A fair amount of blueprint knowledge is expected. A 44 page document has been constructed, explaining the core functionality and how the asset can be used to make sure that the usage and possibilities are clearly known. AI for animal behavior and animals themselves are not provided in this template if planning a zoo.
FAQs
Q: Can you create a different type of “tycoon style” game using this other than zoos and theme parks?
A: Indeed, you can! Tycoon Template is a robust system. It provides the core backbone of creating a tycoon style game. This means that you can modify it to suit your needs fairly easily. Some may be a bit trickier than others, however.
Q: Can I change the meshes for buildings and use my own? How difficult is this?
A: Almost all features are controlled and retrieved from data tables. This means changing out visuals, and variables for each object/building/etc is quick and painless. Review the documentation to see how it is done, and how you can customize it even further and more specifically.
Q: Can I change the player and NPC models?
A: Of course! NPCs and the main character are of the standard UE manny type character which can be changed out easily like you would in any other game project.
Q: Can I place buildings on the ground as well as platforms?
A: Yup. While both have always been supported, as well as other options, as of V1.3, the default setting is to place buildings on landscapes. Prior to that, the default was platform placement.
Q: Does this come with animal AI?
A: Currently, it does not because it does not seem to be a feature many wish to use this for. However, there are plans to include them in an expansion at a later date.