Two Years in Unreal Engine 5 | Realtime Environment Art Showreel

Some of my favourite personal work, updated with some shots from the past few months! [As of November 2023] Rendered using a mix of Unreal Engine 5.0 – 5.3.1

Using a mix of third party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. Some shots used an experimental workflow combining RTX translucency with Lumen reflections.

Some simulation work was done in Blender using FLIP and Geometry Nodes and bought into UE using alembic geometry cache.

All final-pixel shots were rendered real-time in-engine using the ‘Cinematic’ quality preset. No path tracer was used. All shots use the default Temporal Super Resolution for Anti-Aliasing.

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Hi again @LTowers95,

Hope you’ve been well!

It’s so great to see so many of your projects again. Recognizing so many of them is such a genuinely cool feeling. It’s so surprising that it’s only been two years, especially with how truly beautiful every project has been.

Thanks for sharing your art these past years and I hope there’s many more to come :slight_smile:

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@PresumptivePanda Thank you so much! It’s been a blast!

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Just so we all have something to look forward to, do you happen to be working on anything beautiful at the moment? :slight_smile:

Nice and some good

Inspiring🤩