I have a door BP and I want it to open from both sides when the character overlaps with the collision boxes. The thing is I came this far and this works as I wanted expect the first time I trigger from the both sides.
The door just starts at the 0 degrees when I open the door and go to the other side then activate it. After I trigger it from both sides the problem is no more. I could solve it if I could set the key value of the time line from outside and make it dynamic so it can detect the current position of the door but I guess that is not possible.
Is there a way to make this work right away without the need to trigger it from both sides?