Two main things we should know to create game!
(First the most important ) 1.Replication .Seriously ,EPIC ,nobody plays single player games nowadays ,except of couple of games .I abandoned my project on UDK because of this.Then I saw RAMA’s videos on YOUTUBE and hoped that in UE4 I can do replication entirely on BP.(RAMA’s videos are great but he never explained anything ,just showing…).Now when I almost converted my UDK staff to UE4 I need to know about multiplayer things)Show us very liitle tutorial on how to set character for MP,replicate Rotation and Custom! movement anims to other clients .Or basic steps of setting server for multiplayer game.
2.Animation.Yes .Here I mean not easy skeletal anims or static mesh’s anims using MAtinee its very simply ,I mean how to set custom anims for our characters! For example I need to play anim “dead” of my character when amount of heath is 0.Of course this animation should be properly replicated to all multiplayer clients.So just show us simple pawn overlapping with trigger and changes his anim to another ,how exactly we can call animations in Anims machine in game.I guess you see my point=).
P.s.Sorry but I wanted to name this thread "Three main things u should know to create game " but forgot the third=)) ,very tired today …When I remember I’ll edit it=)
Oh guys I’ve remembered third part!=)
3.Trace hit.For example how to trace character’s sword attack .Check whether simple static mesh collide with actor than do something.