I’d like to explain my problem, basically I have two textures one background and one that is variable because it corresponds to an item, these two textures must become a material that I apply on one of my faces of my cube which is my inventory, then in my material my background must have an opacity of 50% while the item texture must have an opacity of 100% as well as a back and forth highlighting effect, but when I apply the material to my cube the opacity is 100%, I tried to change the general opacity but as a result the item is also at 50% opacity.
i’m attaching two images, one without the general opacity set to 50% and the other with the general opacity set to 50%.
your solution suits me very well, with a scalar parameter and my actor I’m making a timeline to get the desired effect, so thanks again for your help, and I’m resolving the topic.