Two texture on one material with different opacity

Hello everyone,

I’d like to explain my problem, basically I have two textures one background and one that is variable because it corresponds to an item, these two textures must become a material that I apply on one of my faces of my cube which is my inventory, then in my material my background must have an opacity of 50% while the item texture must have an opacity of 100% as well as a back and forth highlighting effect, but when I apply the material to my cube the opacity is 100%, I tried to change the general opacity but as a result the item is also at 50% opacity.

i’m attaching two images, one without the general opacity set to 50% and the other with the general opacity set to 50%.

thanks in advance for anyone who can help me.


Try this

it looks a bit like everything is at 50% because of the textures I used, but if I set it to 0%, you can see it works…

You can also use the emissive pin to boost the foreground

thank you, it works perfectly, and for the emissive I didn’t understand how to do the highlighting

I wonder if you could upload the two textures here? Not full size, but enough for me to have a go. Emissive may not be necessary.

and here are the two textures, i specify they are very old textures from a ps2 game so the size and quality are not necessarily the most present.
invcube
valve

Turn out, with these particular textures, it’s fine

image

But if you wanted to boost the wheel, you could say

basically I’m reproducing this idea in this video that I like here’s the highlight I’m thinking of

That’s a solid object inside a transparent mesh. Whole different thing :slight_smile:

Oh well, I would never have thought of that, I’ll look at what I can do for my project, thank you

your solution suits me very well, with a scalar parameter and my actor I’m making a timeline to get the desired effect, so thanks again for your help, and I’m resolving the topic.