Two-speed movement system with no interpolation using Enhanced Input

Hello everyone,

I’m trying to produce a two-speed movement system where a light push on the left stick gives a walk speed and a full push gives a run speed, with NO interpolation between the two values.
I already have my character movement setup but i don’t know what to do next to achieve what I want

Thank by advance

Why not using “maxwalkspeed” variable for both actions? So light push (didn’t even know this is possible…) e.g. maxwalkspeed=600 and full push maxwalkspeed=900…

Yes, I already tried something like that, but it didn’t work. I still get speed interpolation between the two speeds.