Two skeletal mesh actors, using the same rig

This is so confusing. For the longest time I thought I understood how a skeleton works:

When I attached underwear skinned to the same rig as my characters body is skinned to, the underwear do not move with it!
If I use the same animation blueprint for the underwear as the characters body is using, they both move but not in sync.

So how does this work in Unreal Engine? Are my undies using another instance of the skeleton? And thats why they arent moving, when the characters skeleton moves?
If so how can I attach my underwear to the characters body, using the exact same skeleton as my character is using?

Are you trying to use Apex clothing or you just have a static mesh that you are attempting to add to the character? For the later use socket attachments, for the former you will need to check through the apex tutorials and make sure you have exported your FBX files correctly and setup collision correct.

herruber, look here: Set Master Pose Component | Unreal Engine Documentation

Thank you btengelh, that solved the problem :slight_smile: Made alot of sense why you would need to tell the engine wich actor the other actors should follow if theyre attached to eachother.