Two Sided Single Layer Water Material

I’ve got some water planes that look pretty decent from the surface, complete with waves and some foam. I plan on being able to swim in this water, but the problem is that the water appears black from the underside. The material is set to be two-sided, as single sided appears totally transparent apart from the most intense wave normals peeking through. The material is set to be single layer water.

How would I be able to see the through the water on the underside?

Images for reference, material graph shown from top to bottom.

There is a two sided node you can use to output different things on the underside specifically.
Start experimenting with that.

The answer is that Single Layer Water is in the end, opaque. Nothing can pass through the other side, and in my experimenting, none of the two sided nodes fixed this. You may be able to find a way but the shading is opaque :confused:

I ended up switching to a translucent shader, and that has its own set of problems…

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You have to do the alpha sorting for waves manually or youll just get artifacts happening all over the place.
The elevated cost is also a bad idea.

Also, opaque doesnt mean you wont see theough it. Its just a different technique of achieving the transparency blend.

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