Hi everyone
I have a twosided material problem. As you se in screenshoots the plane that I created in engine is normal but other one that I created in my 3D aplication and import in to engine is acting different than other. Scene lights are static. The plane that I created in my 3D aplication is always black one side and never acting as a two sided material. But the plane that I created in engine is acting as I expected. Does someone has any solution for that ?
Kind regards
Are the UVs and lightmap ok for the external one?
all of them good just I discover that backside of the polygons aleays black or dark but if I turned them to light source they acting normal