Two-sided material problem

When creating two-sided material, one side is dark for some reason. I made two-sided material according to this scheme:


The white texture looks gray:

Two-sided material2

Please tell me what could be the problem.

TwoSidedSign outputs either -1 or 1, so that is messing up the lerp. Put a clamp after the TwoSidedSign, or do Max(0, TwoSidedSign).

Also, you don’t need TwoSidedSign if both sides are going to be the same.

Don’t use a Lerp, use an IF.
There is/should be no condition where the material needs to lerp between either being side A or side B.

1 Like

Thanks for the answer.
I will have different textures. :slightly_smiling_face:

Thanks for the answer. :+1: :ok_hand: