When creating two-sided material, one side is dark for some reason. I made two-sided material according to this scheme:
The white texture looks gray:
Please tell me what could be the problem.
When creating two-sided material, one side is dark for some reason. I made two-sided material according to this scheme:
The white texture looks gray:
Please tell me what could be the problem.
TwoSidedSign outputs either -1 or 1, so that is messing up the lerp. Put a clamp after the TwoSidedSign, or do Max(0, TwoSidedSign).
Also, you don’t need TwoSidedSign if both sides are going to be the same.
Don’t use a Lerp, use an IF.
There is/should be no condition where the material needs to lerp between either being side A or side B.
Thanks for the answer.
I will have different textures.
Thanks for the answer.