So, somewhere down the line, I want to make my game HIGHLY moddable. As in, hopefully, 50% of my game will be made like modders would make mods.
My two questions boil down to this:
Can a cooked Unreal game pack unreal data files, or is that a feature only available in the editors?
Can a cooked Unreal game import non-Unreal files like FBX or OGG? (As in, is there anything at all - even if I have to code an importer - that would allow me to do it)?