I have a scenario with a third person character where both players are viewing from the same camera. However, I want one player to ONLY be able to see the character. The other player can see everything in the level.
I had attempted to do this by using “Set Actor Hidden In Game” for all the actors of the first player. This WAS working ok but I am now noticing it causes issues with replication. Apparently if an actor is set to Hidden in Game, it will not replicate. So I need to find another way to handle this.