Hello guys! I’m using UE 4.27 (also checked in 5.0.3) and have a problem that 2 instanced static meshes when overlapping each other not generating overlap event. I’ve created an actor with 2 ISM components:
Both of ISM’s have folowing collision setup:
I also created 2 overlap events like so:
and at runtime, when I try to overlap them with cube and with each of ISM’s have folowing result:
Is it intended to work like that or I doing something wrong?