Two instanced static meshes not generating overlap event

Hello guys! I’m using UE 4.27 (also checked in 5.0.3) and have a problem that 2 instanced static meshes when overlapping each other not generating overlap event. I’ve created an actor with 2 ISM components:
New Bitmap Image
Both of ISM’s have folowing collision setup:


I also created 2 overlap events like so:

and at runtime, when I try to overlap them with cube and with each of ISM’s have folowing result:

Is it intended to work like that or I doing something wrong?

Hi,

Try creating a “box collision” under each instance