Two independent mice.

We are experimenting with local hot sit multiplayer for two persons. To connect second keyboard is not a problem, just set different control buttons on second keyboard and that’s all. But how to connect the second mouse, which will be completely independent of the main one? Will it be possible to implement it maybe in 4.11 or 4.12? Or it’s technically not so easy?
We try to bring something new in gameplay, and that feature would be the core of it.

Thanks.

I think it’s more a limitation of Windows / the OS rather than Unreal itself.

You can bind the second player to a Gamepad in-engine if that’s any help?

With gamepad it’s all ok. But the idea of the game requires second mouse.

Well, shall we write a driver in this case? Looks like things are more complicated than i thought.