Two Hand Grab VR

I’ve been trying to implement a two-hand grab for VR without success. Since I’m using 4.27, I want to use the grab component built-in with the VR Pawn. All the tutorials I’m finding are doing two hand grabs through the pickup interface or similar interface. I cannot get this to work at all. For instance, I tried the following:

But since I want to keep my grab component functions intact, adding this to my grableft and grabright continously fails-- I can’t grab the item at all.

And this one though using the grab component causes my hands to loose grip when switching from one to the other, and still does not work or snap to the sockets, I can still only use one hand at a time.

I would think that I could create a new grabtype in the enum for the grab component and set a reference for a first and second hand, but I’ve no idea what logic it needs to have. I can’t grab any item with two hands at the same time, freely or by sockets. Has anyone had success with the grab component and making this happen through it?

1 Like

I’m in the exact same boat as you… I have been trying to make this work for over a week now. Watched every tutorial, read everything i can find and nothing works…:frowning: Mind you I have an almost complete game besides this…did you have any luck at all with it? These forums seem pretty dead for people actually needing any help.

@wolfear87 I know you need the two sockets to have different names, and you also need to add the logic for making the secondhand true. I know in the video he starts that up around the 18-minute mark, making it able to use the second hand at all in Try Grab.
Other than that, I’d need a look at your implementation of it to see what is going on.
I hope this can help,
-Zen

wolfear87

You can look at the double grip realization of plugin