I have a project with 2 game mode, one for sreen, other for oculus.
in one mode there is widget compas, in the other game mode there are 2 compas. The problem is that when I change the game mode and run the game, the first game mode overlap the second game mode.
fullscreen game mode
oculus game mode
fullscreen
oculus game mode with error overlaping the screen game mode
One thing that works is put just one event beginplay conected and disconet the other, but I would like the game mode change if there is a oculus conected or not in orther to play a game mode with oculus or screen
Somebody can help me solving this?
Regards