Two events one key?

Trying to have two things happening at the same time by pressing one key fire one input in the character blueprint and the other in the level blueprint which is a post process volume.

Use a blueprint interface to communicate between them both for the events to happen at the same time.

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/Interface/UsingInterfaces/

Hey cyclonus2214

Now I don’t know the details of your game specifically, but if you go into a little more detail as to what you are trying to accomplish. Then I can better direct you. I’m gonna assume you need the character to do something with itself and the environment when you press a key. My guess predator vision that cloaks the character and changes what you see in the world (post process volume).

In your character BP you need on key press (i used d) attached to a sequence node that is attached to each event. Now i know the sequence node is for sequences as in this before that but if you can tell that these events happen in sequence with the naked eye that would be amazing. The first event is what happens with the character, the following event is with the post process volume which can be attached to the player in the case like i described (predator vision) or cast it to the level BP that contains the PPV function you want to call. That I would set as a custom event.

Hope this helps and If you need more assistance don’t hesitate.

Best

I know it say cast to post process volume you may need a different cast to node

Take note to the components I have (upper left)