Two Events for one action


I think my question is very simple but I can not find the right option in BP.

I want, that one action happens but I have 2 requirements for them.

For Example a Light with a switch on another side of the room. I want that I can use the switch if im near enough and I use it pressing “E” for example. In C++ I would use the & but how can I do this on BP?

I’ve seen a tutorial about this. But the Problem here is if I have more then one lights and switchs all lights are turning on. And thats not what I want.

Hope you understand me and thanks in advance.

greez Rok

You can use a boolean variable(set if it’s true or not via distance detection) and a Branch node for E key event so that it fires only when the bool is true.

Sounds like a good idea Ill try that