The BlzFans/FlutterUnreal option is interesting, but it is not ready for Android and iOS. Furthermore, my intention would be to work directly with Unreal Engine using Blueprints, and if necessary, resort to C++.
Hello @L1z4rD89 , thanks for taking the time and sharing a solution with me.
Unfortunately, I still can’t use Unreal Engine 5, my Mac can’t handle the engine, I installed it days ago, but when I started it it kept compiling the shadows, taking forever and I have uninstalled it.
I am waiting to buy a new computer, as soon as I have it, I will try the solution that you have shared with me.
I don’t want to abuse your kindness, no obligation, but if you can and feel like it, you could make a short video of your solution and share it with me, so I could see your solution before I have the new equipment.