So I’m trying to set this up so that when the player presses the RMB it switches the Forward Vector from the FirstPersonCamera to the ADSCamera but I can seem to find a way to plug more than one component into a target. I’ve tried using Arrays but had no luck.
The reason I’m doing this is because when the FirstPersonCamera componant is plugged into the Forward Vector, then I ADS, the bullets are still being fired to the centre of the FirstPersonCamera (reference images below). Obviously if I plug the ADS Camera componant into the Forward Vector it’s reversed, it works perfectly when I’m aiming down sight but dosn’t line up when I’m shooting from the default perspective (FirstPersonCamera).
If someone has an alternative solution to this I would also love to hear it. I’m still a bit of a novice at UE4.