So to start things off, What i’m trying to do is to use a Two Bone IK on the feet of my character to fix the feet to a world position point whenever the feet is on the ground and it only sets the location at first contact.
I have managed to get the world position, I have for test purposes, spawn an actor on that point to see that it works which it did. But when I attach that world position to the Effector Location on a Two Bone IK node, I don’t get the result I was hoping for. The Effector location space is set to world space.
When I’m playing the game, the leg is pulled towards my world X axis. In other words, when i run aligned with the X axis, the feet stick well. But when i turn the character. The feet are offsetted towards the X axis.
During the picture above, the character was running along the world Y axis. Which caused the leg to go towards the left.
I was wondering if anyone knows what is causing this? or if anyone have a solution.